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Monday, June 16, 2008

STREET FIGHTER IV (game)


Street Fighter IV (ストリートファイターⅣ, Sutorīto Faitā Fō?) is a fighting game and the next installment in Capcom's long-running Street Fighter series. Although Capcom USA owns the rights to Street Fighter, the game is being developed by Japanese developer Dimps [verification needed], a company founded by Street Fighter co-creator Takashi Nishiyama, best known for working on the Dragon Ball Z: Budokai series of video games for the PlayStation 2 console.

Gameplay

While Street Fighter IV will feature 3D rendered characters and backgrounds, the game will still play in traditional 2D, thus creating a "2.5D" effect. While more concrete details on the game's gameplay have yet to be revealed, producer Ono has stated that he wants to keep the game closer to Street Fighter II than to its sequels, and as such the "parry system" from Street Fighter III has been dropped. A new system temporarily called "Saving" has been introduced, as well as Ultra moves. The traditional six-button control scheme will return, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations. On December 30, 2007, a gameplay trailer showed how typical gameplay worked, with the 2D plane of fighting shifting and rotating, characters reacting facially to particularly hard blows.

The game has the same feel as Super Street Fighter II Turbo, with several features from Street Fighter III 3rd Strike. Pressing both light attack buttons is still for throwing, and both heavy attack buttons are for the personal action or taunts. Both medium attack buttons are for the saving strike. Dashes and quick standing are also in the game. At the moment, C.Viper is the only character who can perform a high jump.

It is intended that the car-smashing bonus rounds from earlier Street Fighter games will return. Ono has claimed, "They'll be in there if I have to program them myself!" although he noted that there may be problems if the game's vehicles resemble models by real-life manufacturers. Ono later stated that the bonus stages would not be in the arcade game, but may be in the console ports. He cited the reason being capitalism, that the time the player spends on bonus stages is money out of arcade operators' pockets.

Saving System (Focus Attacks)

The system that has been referred to as "Saving" for the time being, but will be renamed "Focus" for North America, is a new system that is being introduced in SFIV. The system features a four-segment "Revenge" gauge that builds up as the character takes damage. A player can use one segment of the gauge in combat by simultaneously pressing both medium punch and medium kick to unleash a special attack that will deal instant damage and render the opponent immobile for a short time. The buttons can also be held down and charged to unleash a devastating unblockable attack at the cost of 3/4s of the full "Revenge" gauge. The gauge can also be used to fuel EX Specials—stronger versions of regular special moves—at the cost of one stock of the gauge. Both the Saving/Focus move and EX Specials can be "canceled" by dashing towards the opponent (the move will still be performed and will still do damage however), this dash can again be "canceled" by performing another EX Special or Saving/Focus move, this however will require pinpoint timing so that only skilled players may execute this kind of combo.

Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he starts moving ... We haven't forgotten about combos and linked moves, but saving makes it so that you have to read your opponent." The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games. The saving system is a core part of Street Fighter IV's gameplay and will continue to evolve as the game is developed.

Super and Ultra Moves

Super moves will return in Street Fighter IV, however, the team is still undecided on how to implement them. Currently, the team is considering three options, the first being similar to Super Street Fighter II Turbo where each character has one set super (this is the option the game is currently using), the second is based on the Street Fighter Alpha series where characters have multiple supers (but without the Alpha series' multilevel chargeable supers) and the third follows Street Fighter III where the players choose which super they want to use for their character before the match.

In addition to the series staple Super Moves (since Super Street Fighter II Turbo), the game will also feature Ultra Moves. Ultra Moves are performed by performing a character's Super move but executing it with 2 attack buttons (much like an EX Special move). The Ultra is a long and cinematic move featuring a lengthy combination of punches, kicks, etc. Along with the regular Super moves, the Ultra will be the only time wherein the camera will break from its normal fixed position to offer a more dynamic, cinematic view of the action.

Online

Street Fighter IV will feature online gaming and is the fifth game in the series to do so (the first four being Super Street Fighter II X—Grand Master Challenge for Matching Service which was only released in Japan for the Sega Dreamcast, the Xbox version of Street Fighter Anniversary Collection, the Xbox Live Arcade version of Street Fighter II′ Turbo: Hyper Fighting and the latest being Super Street Fighter II Turbo HD Remix for the Xbox 360 and PlayStation 3). Unlike other games such as Virtua Fighter 5 or Tekken 6, Street Fighter IV will reportedly not feature any item collection or customization. Producer Ono is also looking into the possibility of utilizing microtransactions for future downloadable content updates which might include new characters and stages, however, he stated that the final decision for that would be up to Capcom as a whole.

Story

It was revealed in the January 2008 issue of EGM that the game will take place in between Street Fighter II and Street Fighter III making it (storywise) an interquel similar to Street Fighter Alpha, which took place between Street Fighter and Street Fighter II.

During AOU 2008 event held in Japan, a brief description of Street Fighter IV's was revealed on one of the arcade flyers. A rough translation of the description is as follows...

"The year after the legendary World Warrior Championship (SF2) it silently begins. Suspicious incidents occur, and behind it a mystic organization is on the move in the shadows. Those chasing and being chased in the complicated middle of friendship and betrayal. Now, the curtain rises and a new fight begins."



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